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Cloth.randomAcceleration

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public var randomAcceleration: Vector3;
public Vector3 randomAcceleration;
public randomAcceleration as Vector3

Description

ランダムで外部の加速度が布に適用されます。

これは旗が風で激しくなびくような布にランダムに力が加わるシミュレートに使用します。 See Also: Cloth.externalAcceleration, InteractiveCloth.AddForceAtPosition.

	// Simulate wind going trough the X axis.	

	transform.GetComponent(Cloth).randomAcceleration = Vector3(10, 0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().randomAcceleration = Vector3(10, 0, 0)