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Cloth.externalAcceleration

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public var externalAcceleration: Vector3;
public Vector3 externalAcceleration;
public externalAcceleration as Vector3

Description

一定の外部の加速度が布に適用されます。

旗がなびくような布に一定の力を加えるシミュレートを行うために使用します。 See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition.

	// Make this cloth fall at half speed (if is affected by gravity).

	transform.GetComponent(Cloth).externalAcceleration =  -Physics.gravity/2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)