一定の外部の加速度が布に適用されます。
旗がなびくような布に一定の力を加えるシミュレートを行うために使用します。 See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition.
// Make this cloth fall at half speed (if is affected by gravity). transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)