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Closeキャラクターのカプセルに比例したトランスフォームの位置の中心
// Move the center of the capsule up. var controller : CharacterController; controller = GetComponent(CharacterController); controller.center = Vector3 (0, 1, 0);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.center = new Vector3(0, 1, 0); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public controller as CharacterController def Example() as void: controller = GetComponent[of CharacterController]() controller.center = Vector3(0, 1, 0)