お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseTransforms position
from world space into screen space.
スクリーン座標はピクセル単位で定義されています。画面の左下は(0,0)、右上は is (pixelWidth,pixelHeight). The z position is in world units from the camera.
var target : Transform; function Update () { var screenPos : Vector3 = camera.WorldToScreenPoint (target.position); print ("target is " + screenPos.x + " pixels from the left"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { Vector3 screenPos = camera.WorldToScreenPoint(target.position); print("target is " + screenPos.x + " pixels from the left"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: screenPos as Vector3 = camera.WorldToScreenPoint(target.position) print((('target is ' + screenPos.x) + ' pixels from the left'))