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Camera.SetReplacementShader

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public function SetReplacementShader(shader: Shader, replacementTag: string): void;
public void SetReplacementShader(Shader shader, string replacementTag);
public def SetReplacementShader(shader as Shader, replacementTag as string) as void

Description

シェーダーの置換に対するカメラのレンダーを作成します。

詳細はRendering with Replaced Shadersを御覧ください この関数を呼び出した後、カメラは置換したシェーダーの見え方でレンダリングします。 ResetReplacementShader を呼び出すとリセットされ、元のレンダリングに戻ります。 See Also: Rendering with Replaced Shaders, ResetReplacementShader, RenderWithShader.

	var heatVisionShader: Shader;

	// Render tagged objects with a "heat vision" effect.
	camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Shader heatVisionShader;
    void Example() {
        camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public heatVisionShader as Shader

	def Example() as void:
		camera.SetReplacementShader(heatVisionShader, 'VisibleWithHeatVision')