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Camera.ScreenToViewportPoint

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public function ScreenToViewportPoint(position: Vector3): Vector3;
public Vector3 ScreenToViewportPoint(Vector3 position);
public def ScreenToViewportPoint(position as Vector3) as Vector3

Description

Transform position のスクリーン座標からビューポート座標に変換します。

スクリーン座標はピクセル単位で定義されています。画面の左下は(0,0)、右上は is (pixelWidth,pixelHeight). The z position is in world units from the camera. ビューポート座標は正規化されカメラと関係しています。カメラの左下は (0,0); the top-right is (1,1). The z position is in world units from the camera.

	// When attached to a GUITexture object, this will
	// move the texture around with the mouse.

	function Update () {
		transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition)