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AudioSource.PlayOneShot

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public function PlayOneShot(clip: AudioClip, volumeScale: float = 1.0F): void;
public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);
public def PlayOneShot(clip as AudioClip, volumeScale as float = 1.0F) as void

Parameters

clip 再生させるクリップ
volumeScale オーディオのボリューム。デフォルトは1

Description

一度だけ再生する。

	@script RequireComponent(AudioSource)
	// Play impact audio clip at volume 0.7
	var impact : AudioClip;
	function OnCollisionEnter () {
		audio.PlayOneShot(impact, 0.7);
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    public AudioClip impact;
    void OnCollisionEnter() {
        audio.PlayOneShot(impact, 0.7F);
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	public impact as AudioClip

	def OnCollisionEnter() as void:
		audio.PlayOneShot(impact, 0.7F)

See Also: AudioSource.Play.