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Close一定以上距離が離れた際に音を小さくする時に使用します。
// Sets the rolloff of the audio source attached to // this script to linear. @script RequireComponent(AudioSource) function Start() { audio.rolloffMode = AudioRolloffMode.Linear; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { void Start() { audio.rolloffMode = AudioRolloffMode.Linear; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): def Start() as void: audio.rolloffMode = AudioRolloffMode.Linear