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AudioRolloffMode.Custom

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Description

カスタムのロールオフを使用したい時に使用します。

注意: 現在はスクリプト側からボリュームを変更することは出来ません。

	// Sets the rolloff of the audio source attached to
	// this script to custom.

	@script RequireComponent(AudioSource)
	function Start() {
		audio.rolloffMode = AudioRolloffMode.Custom;
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.rolloffMode = AudioRolloffMode.Custom;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.rolloffMode = AudioRolloffMode.Custom