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Application.isPlaying

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public static var isPlaying: bool;
public static bool isPlaying;
public static isPlaying as bool

Description

プレイヤーが再生可能状態かを確認します(RO)

再生モードの時Unityエディタではtrueを返します。

	if (Application.isPlaying) {
	    print("In player or playmode");
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (Application.isPlaying)
            print("In player or playmode");
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if Application.isPlaying:
			print('In player or playmode')