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Closeプレイヤーが再生可能状態かを確認します(RO)
再生モードの時Unityエディタではtrueを返します。
if (Application.isPlaying) { print("In player or playmode"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { if (Application.isPlaying) print("In player or playmode"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: if Application.isPlaying: print('In player or playmode')