お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseWeb Player ファイルの絶対パス(RO)
Application.absoluteURLとApplication.srcValueはWebPlayerのデータが移動されたり他のリンクになってリ待った時に検知することが可能です。 データファイルの著作権侵害から守るためにもオススメします。
// This detects if your data files were moved to another server // or are being linked to from somewhere else. function Start () { var isPirated : boolean = false; if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true; if (String.Compare (Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true; if (isPirated) print("Pirated web player"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { bool isPirated = false; if (Application.isWebPlayer) { if (Application.srcValue != "game.unity3d") isPirated = true; if (String.Compare(Application.absoluteURL, "http://www.website.com/Game/game.unity3d", true) != 0) isPirated = true; if (isPirated) print("Pirated web player"); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: isPirated as bool = false if Application.isWebPlayer: if Application.srcValue != 'game.unity3d': isPirated = true if String.Compare(Application.absoluteURL, 'http://www.website.com/Game/game.unity3d', true) != 0: isPirated = true if isPirated: print('Pirated web player')