フォーマットに関する説明
YAML クラスIDリファレンス

YAMLシーン ファイルのサンプル

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

シンプルかつ完全なシーンの例を以下に示します。このシーンにはカメラとキューブのオブジェクトのみが含まれます。ファイルは 必ず 次の 2 行で始まる必要があることに留意して下さい。

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:

…これがないと Unity に拒否されます。その他については,インポート プロセスは省略に対して寛容に設計されています - 不足しているプロパティのデータについて,デフォルトの値が可能なかぎり使用されます。

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!header
SerializedFile:
  m_TargetPlatform: 4294967294
  m_UserInformation: 
--- !u!29 &1
Scene:
  m_ObjectHideFlags: 0
  m_PVSData: 
  m_QueryMode: 1
  m_PVSObjectsArray: []
  m_PVSPortalsArray: []
  m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
  m_Fog: 0
  m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
  m_FogMode: 3
  m_FogDensity: 0.010000
  m_LinearFogStart: 0.000000
  m_LinearFogEnd: 300.000000
  m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: 0.500000
  m_FlareStrength: 1.000000
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 0}
  m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
  m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
  m_ObjectHideFlags: 0
  m_LightProbeCloud: {fileID: 0}
  m_Lightmaps: []
  m_LightmapsMode: 1
  m_BakedColorSpace: 0
  m_UseDualLightmapsInForward: 0
  m_LightmapEditorSettings:
    m_Resolution: 50.000000
    m_LastUsedResolution: 0.000000
    m_TextureWidth: 1024
    m_TextureHeight: 1024
    m_BounceBoost: 1.000000
    m_BounceIntensity: 1.000000
    m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
    m_SkyLightIntensity: 0.000000
    m_Quality: 0
    m_Bounces: 1
    m_FinalGatherRays: 1000
    m_FinalGatherContrastThreshold: 0.050000
    m_FinalGatherGradientThreshold: 0.000000
    m_FinalGatherInterpolationPoints: 15
    m_AOAmount: 0.000000
    m_AOMaxDistance: 0.100000
    m_AOContrast: 1.000000
    m_TextureCompression: 0
    m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
  m_ObjectHideFlags: 0
  m_BuildSettings:
    cellSize: 0.200000
    cellHeight: 0.100000
    agentSlope: 45.000000
    agentClimb: 0.900000
    ledgeDropHeight: 0.000000
    maxJumpAcrossDistance: 0.000000
    agentRadius: 0.400000
    agentHeight: 1.800000
    maxEdgeLength: 12
    maxSimplificationError: 1.300000
    regionMinSize: 8
    regionMergeSize: 20
    tileSize: 500
    detailSampleDistance: 6.000000
    detailSampleMaxError: 1.000000
    accuratePlacement: 0
  m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  importerVersion: 3
  m_Component:
  - 4: {fileID: 8}
  - 33: {fileID: 12}
  - 65: {fileID: 13}
  - 23: {fileID: 11}
  m_Layer: 0
  m_Name: Cube
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!1 &7
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  importerVersion: 3
  m_Component:
  - 4: {fileID: 9}
  - 20: {fileID: 10}
  - 92: {fileID: 15}
  - 124: {fileID: 16}
  - 81: {fileID: 14}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &8
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
  m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
  m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Children: []
  m_Father: {fileID: 0}
--- !u!4 &9
Transform:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
  m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
  m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Children: []
  m_Father: {fileID: 0}
--- !u!20 &10
Camera:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
  importerVersion: 2
  m_ClearFlags: 1
  m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
  m_NormalizedViewPortRect:
    importerVersion: 2
    x: 0.000000
    y: 0.000000
    width: 1.000000
    height: 1.000000
  near clip plane: 0.300000
  far clip plane: 1000.000000
  field of view: 60.000000
  orthographic: 0
  orthographic size: 100.000000
  m_Depth: -1.000000
  m_CullingMask:
    importerVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_HDR: 0
--- !u!23 &11
Renderer:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_LightmapIndex: 255
  m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
  m_Materials:
  - {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0}
  m_SubsetIndices: 
  m_StaticBatchRoot: {fileID: 0}
  m_LightProbeAnchor: {fileID: 0}
  m_UseLightProbes: 0
  m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 6}
  m_Material: {fileID: 0}
  m_IsTrigger: 0
  m_Enabled: 1
  importerVersion: 2
  m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
  m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!92 &15
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!124 &16
Behaviour:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_GameObject: {fileID: 7}
  m_Enabled: 1
--- !u!1026 &17
HierarchyState:
  m_ObjectHideFlags: 0
  expanded: []
  selection: []
  scrollposition_x: 0.000000
  scrollposition_y: 0.000000

フォーマットに関する説明
YAML クラスIDリファレンス