MonoBehaviour.OnCollisionEnter2D(Collision2D)

マニュアルに切り替える

パラメーター

other この衝突に関係のある Collision2D データ

説明

オブジェクトのコライダーが別のコライダーに衝突したときに呼び出されます(2D 物理挙動のみ)

Further information about the collision is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionEnter2D without the parameter.

Notes: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collision2D class, OnCollisionExit2D, OnCollisionStay2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Enemy") coll.gameObject.SendMessage("ApplyDamage", 10); } }