public static Object[] CollectDependencies (Object[] roots);

説明

roots に依存するすべてのアセットを計算し、取得します


ゲームオブジェクトの非表示を設定する EditorWindow

using UnityEngine;
using UnityEditor;

public class CollectDependenciesExample : EditorWindow { static GameObject obj = null;

[MenuItem("Example/Collect Dependencies")] static void Init() { // Get existing open window or if none, make a new one: CollectDependenciesExample window = (CollectDependenciesExample)EditorWindow.GetWindow(typeof(CollectDependenciesExample)); window.Show(); }

void OnGUI() { obj = EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20), "Find Dependency", obj, typeof(GameObject)) as GameObject;

if (obj) { Object[] roots = new Object[] { obj };

if (GUI.Button(new Rect(3, 25, position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies(roots); } else EditorGUI.LabelField(new Rect(3, 25, position.width - 6, 20), "Missing:", "Select an object first"); }

void OnInspectorUpdate() { Repaint(); } }