Class SequenceFilter
Component used to attach a MasterSequence's Sequence to its representation in GameObject. A GameObject with a SequenceFilter component should also have a PlayableDirector component that drives the Sequence's Timeline.
Inherited Members
UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Sequences
Syntax
[ExecuteInEditMode]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sequences@1.0/manual//ref-components.html#sequence-filter")]
public sealed class SequenceFilter : MonoBehaviour
Properties
elementIndex
Index of the Sequence this GameObject represents.
Declaration
public int elementIndex { get; set; }
Property Value
| Type | Description |
|---|---|
| Int32 |
masterSequence
The MasterSequence asset the Sequence is from.
Declaration
public MasterSequence masterSequence { get; set; }
Property Value
| Type | Description |
|---|---|
| MasterSequence |