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    Class SequenceFilter

    Component used to attach a MasterSequence's Sequence to its representation in GameObject. A GameObject with a SequenceFilter component should also have a PlayableDirector component that drives the Sequence's Timeline.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    SequenceFilter
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
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    Component.GetComponentInChildren<T>()
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    UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
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    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
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    Component.transform
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    Object.GetInstanceID()
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
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    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
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    Object.FindObjectOfType<T>()
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    UnityEngine.Object.FindFirstObjectByType<T>()
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    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
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    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Sequences
    Syntax
    [ExecuteInEditMode]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sequences@1.0/manual//ref-components.html#sequence-filter")]
    public sealed class SequenceFilter : MonoBehaviour

    Properties

    elementIndex

    Index of the Sequence this GameObject represents.

    Declaration
    public int elementIndex { get; set; }
    Property Value
    Type Description
    Int32

    masterSequence

    The MasterSequence asset the Sequence is from.

    Declaration
    public MasterSequence masterSequence { get; set; }
    Property Value
    Type Description
    MasterSequence
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