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    Class AudioStreamReceiver

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    StreamReceiverBase
    AudioStreamReceiver
    Inherited Members
    StreamReceiverBase.Transceiver
    StreamReceiverBase.OnStartedStream
    StreamReceiverBase.OnStoppedStream
    StreamReceiverBase.Track
    StreamReceiverBase.isPlaying
    StreamReceiverBase.SetTransceiver(String, RTCRtpTransceiver)
    StreamReceiverBase.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
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    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
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    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Destroy(Object, Single)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.RenderStreaming
    Syntax
    [AddComponentMenu("Render Streaming/Audio Stream Receiver")]
    public class AudioStreamReceiver : StreamReceiverBase, IStreamReceiver

    Fields

    OnUpdateReceiveAudioSource

    Declaration
    public AudioStreamReceiver.OnUpdateReceiveAudioSourceHandler OnUpdateReceiveAudioSource
    Field Value
    Type Description
    AudioStreamReceiver.OnUpdateReceiveAudioSourceHandler

    Properties

    codec

    Declaration
    public AudioCodecInfo codec { get; }
    Property Value
    Type Description
    AudioCodecInfo

    targetAudioSource

    Declaration
    public AudioSource targetAudioSource { get; set; }
    Property Value
    Type Description
    AudioSource

    Methods

    GetAvailableCodecs()

    Declaration
    public static IEnumerable<AudioCodecInfo> GetAvailableCodecs()
    Returns
    Type Description
    IEnumerable<AudioCodecInfo>

    SetCodec(AudioCodecInfo)

    Declaration
    public void SetCodec(AudioCodecInfo codec)
    Parameters
    Type Name Description
    AudioCodecInfo codec
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