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    Class BodyObjectCreationData

    ObjectCreationData for a Body preset

    Inheritance
    Object
    Object
    ScriptableObject
    ObjectCreationData
    BodyObjectCreationData
    Inherited Members
    ObjectCreationData.m_ObjectName
    ObjectCreationData.m_Icon
    ObjectCreationData.m_Tooltip
    ObjectCreationData.ObjectName
    ObjectCreationData.CreateInContextSelection
    ObjectCreationData.ObjectGUIContent
    ObjectCreationData.GenerateInitialGameObject(String, Transform)
    ObjectCreationData.GetOrGenerateUniqueParent(String)
    ObjectCreationData.CreateGameObject()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.MARS
    Syntax
    public class BodyObjectCreationData : ObjectCreationData

    Methods

    CreateGameObject(out GameObject, Transform)

    Create a Body preset object

    Declaration
    public override bool CreateGameObject(out GameObject createdObj, Transform parentTransform)
    Parameters
    Type Name Description
    GameObject createdObj

    The created object

    Transform parentTransform

    A parent transform to use for object creation (can be null)

    Returns
    Type Description
    Boolean

    True if the object was created successfully

    Overrides
    ObjectCreationData.CreateGameObject(out GameObject, Transform)
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