Class CinemachineRecomposer
An add-on module for Cinemachine Virtual Camera that adds a final tweak to the camera comnposition. It is intended for use in a Timeline context, where you want to hand-adjust the output of procedural or recorded camera aiming.
Inheritance
Inherited Members
Namespace: Global Namespace
Assembly: solution.dll
Syntax
[AddComponentMenu("")]
[ExecuteInEditMode]
public class CinemachineRecomposer : CinemachineExtension
Fields
Name | Description |
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m_ApplyAfter | |
m_Dutch | |
m_FollowAttachment | |
m_LookAtAttachment | |
m_Pan | |
m_Tilt | |
m_ZoomScale |
Methods
Name | Description |
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PostPipelineStageCallback(CinemachineVirtualCameraBase, Stage, ref CameraState, float) | This callback will be called after the virtual camera has implemented each stage in the pipeline. This method may modify the referenced state. If deltaTime less than 0, reset all state info and perform no damping. |
PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, float) | Override this to do such things as offset the RefereceLookAt. Base class implementation does nothing. |