Class GroupWeightManipulator
A class to get around the limitation in timeline that array members can't be animated.
A fixed number of slots are made available, rather than a dynamic array.
If you want to add more slots, just modify this code.
Inherited Members
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[RequireComponent(typeof(CinemachineTargetGroup))]
[ExecuteInEditMode]
public class GroupWeightManipulator : MonoBehaviour
Fields
Name | Description |
---|---|
m_Weight0 | The weight of the group member at index 0 |
m_Weight1 | The weight of the group member at index 1 |
m_Weight2 | The weight of the group member at index 2 |
m_Weight3 | The weight of the group member at index 3 |
m_Weight4 | The weight of the group member at index 4 |
m_Weight5 | The weight of the group member at index 5 |
m_Weight6 | The weight of the group member at index 6 |
m_Weight7 | The weight of the group member at index 7 |