Class CinemachinePOV
This is a CinemachineComponent in the Aim section of the component pipeline. Its job is to aim the camera in response to the user's mouse or joystick input.
The composer does not change the camera's position. It will only pan and tilt the camera where it is, in order to get the desired framing. To move the camera, you have to use the virtual camera's Body section.
Inherited Members
Namespace: Cinemachine
Assembly: solution.dll
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
[AddComponentMenu("")]
public class CinemachinePOV : CinemachineComponentBase
Fields
Name | Description |
---|---|
m_ApplyBeforeBody | Obsolete - no longer used |
m_HorizontalAxis | The Horizontal axis. Value is -180..180. Controls the horizontal orientation |
m_HorizontalRecentering | Controls how automatic recentering of the Horizontal axis is accomplished |
m_RecenterTarget | Defines the recentering target: recentering goes here |
m_VerticalAxis | The Vertical axis. Value is -90..90. Controls the vertical orientation |
m_VerticalRecentering | Controls how automatic recentering of the Vertical axis is accomplished |
Properties
Name | Description |
---|---|
IsValid | True if component is enabled and has a LookAt defined |
Stage | Get the Cinemachine Pipeline stage that this component implements. Always returns the Aim stage |
Methods
Name | Description |
---|---|
ForceCameraPosition(Vector3, Quaternion) | Force the virtual camera to assume a given position and orientation. |
GetRecenterTarget() | Get the horizonmtal and vertical angles that correspong to "at rest" position. |
MutateCameraState(ref CameraState, float) | Applies the axis values and orients the camera accordingly |
OnTransitionFromCamera(ICinemachineCamera, Vector3, float, ref TransitionParams) | Notification that this virtual camera is going live. Base class implementation does nothing. |
PrePipelineMutateCameraState(ref CameraState, float) | Does nothing |
UpdateInputAxisProvider() | API for the inspector. Internal use only |