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    Class TwoBoneIKConstraint

    TwoBoneIK constraint

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>
    TwoBoneIKConstraint
    Inherited Members
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.m_Weight
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.m_Data
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.Reset()
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.IsValid()
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.OnValidate()
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.data
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.weight
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.CreateJob(Animator)
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.DestroyJob(IAnimationJob)
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.UpdateJob(IAnimationJob)
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.IRigConstraint.binder
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.IRigConstraint.data
    RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>.IRigConstraint.component
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Object.Destroy(Object, Single)
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    Object.FindObjectsOfType(Type)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfTypeAll(Type)
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    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("Animation Rigging/Two Bone IK Constraint")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.2/manual/constraints/TwoBoneIKConstraint.html")]
    public class TwoBoneIKConstraint : RigConstraint<TwoBoneIKConstraintJob, TwoBoneIKConstraintData, TwoBoneIKConstraintJobBinder<TwoBoneIKConstraintData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.TwoBoneIKConstraintJob, UnityEngine.Animations.Rigging.TwoBoneIKConstraintData, UnityEngine.Animations.Rigging.TwoBoneIKConstraintJobBinder<UnityEngine.Animations.Rigging.TwoBoneIKConstraintData>>.OnValidate()
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