Utility class for computing mesh UVs.
This class allows you to compute UVs for procedurally generated meshes. Computing UVs is also called "unwrapping".
See Also: Mesh class, Generating Lightmap UVs.
GeneratePerTriangleUV | デフォルトの設定で、トライアングル毎の UV (どのトライアングルでも UV は 3 つ)を生成します。 |
GenerateSecondaryUVSet | Compute a unique UV layout for a Mesh, and store it in Mesh.uv2. |