This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.
See Also: VisualEffect.
| PlayEventID | The default name ID of the play event. |
| PlayEventName | The default name of the play event. |
| StopEventID | The default name ID of the stop event. |
| StopEventName | The default name of the stop event. |
| VisualEffectAsset | The visual effect Asset constructor. |
| GetEvents | Gets the name of every Event connected to a system. |
| GetExposedProperties | Gets the name and type of every exposed property. |
| GetTextureDimension | Gets the TextureDimension of a named exposed Texture. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |