The visual effect class that references an VisualEffectAsset instance within the Scene.
| aliveParticleCount | Returns the sum of all alive particles within the visual effect. |
| culled | Use this property to determine if this visual effect is not visible from any Camera. (Read Only) |
| initialEventID | The default event name ID. To retrieve this value, use the Shader.PropertyID after VisualEffect has awakened or after you've invoked VisualEffect.Reinit. |
| initialEventName | The default event name. Unity calls this event when the VisualEffect awakes, or when you call VisualEffect.Reinit. |
| pause | Use this property to set the pause state of the visual effect. |
| playRate | A multiplier that Unity applies to the delta time when it updates the VisualEffect. The default value is 1.0f. |
| resetSeedOnPlay | This property controls whether the visual effect generates a new seed for the random number generator with each call to VisualEffect.Play function. |
| startSeed | The initial seed used for internal random number generator. |
| visualEffectAsset | The VisualEffectAsset that the VisualEffect uses. |
| VisualEffect | The VisualEffect constructor. |
| AdvanceOneFrame | If VisualEffect.pause is true, this method processes the next visual effect update for exactly one frame with the current delta time. |
| CreateVFXEventAttribute | Use this method to create a new VFXEventAttribute. |
| GetAnimationCurve | Gets the value of a named animation curve property |
| GetBool | Gets the value of a named bool property |
| GetFloat | Gets the value of a named float property |
| GetGradient | Gets the value of a named gradient property |
| GetInt | Get a named exposed integer. |
| GetMatrix4x4 | Gets the value of a named Matrix4x4 property |
| GetMesh | Gets the value of a named mesh property |
| GetTexture | Gets the value of a named texture property |
| GetTextureDimension | Gets expected texture dimension for a named exposed texture. |
| GetUInt | Gets the value of a named unsigned integer property |
| GetVector2 | Gets the value of a named Vector2 property |
| GetVector3 | Gets the value of a named Vector3 property |
| GetVector4 | Gets the value of a named Vector4 property |
| HasAnimationCurve | Use this method to check if the visual effect can override an animation curve with the name you pass in. |
| HasBool | Use this method to check if the visual effect can override a bool with the name you pass in. |
| HasFloat | Use this method to check if the visual effect can override a float with the name you pass in. |
| HasGradient | Use this method to check if the visual effect can override a gradient with the name you pass in. |
| HasInt | Use this method to check if the visual effect can override an integer with the name you pass in. |
| HasMatrix4x4 | Use this method to check if the visual effect can override a Matrix4x4 with the name you pass in. |
| HasMesh | Use this method to check if the visual effect can override a Mesh with the name you pass in. |
| HasTexture | Use this method to check if the visual effect can override a texture with the name you pass in. |
| HasUInt | Use this method to check if the visual effect can override an unsigned integer with the name you pass in. |
| HasVector2 | Use this method to check if the visual effect can override a Vector2 with the name you pass in. |
| HasVector3 | Use this method to check if the visual effect can override a Vector3 with the name you pass in. |
| HasVector4 | Use this method to check if the visual effect can override a Vector4 with the name you pass in. |
| Play | Use this method to send a play event to every Spawn system. |
| Reinit | Reintialize visual effect. |
| ResetOverride | Use this method to set the overridden state to false. This restores the default value that the Visual Effect Asset specifies. |
| SendEvent | Use this method to send a custom named event. |
| SetAnimationCurve | The new animation curve value. |
| SetBool | The new bool value. |
| SetFloat | The new float value. |
| SetGradient | The new gradient value. |
| SetInt | The new integer value. |
| SetMatrix4x4 | The new Matrix4x4 value. |
| SetMesh | The new mesh value. |
| SetTexture | The new texture value. |
| SetUInt | The new unsigned integer value. |
| SetVector2 | The new Vector2 value. |
| SetVector3 | The new Vector3 value. |
| SetVector4 | The new Vector4 value. |
| Simulate | Use this method to fast-forward the visual effect by simulating all systems for several step counts using the specified delta time. |
| Stop | Use this method to send a stop event to all Spawn systems. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had active and enabled called? |
| gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
| tag | El tag de este game object. |
| transform | The Transform attached to this GameObject. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| BroadcastMessage | Llama al método denominado methodName de todos los MonoBehaviour en este game objecto en cualquiera de sus hijos. |
| CompareTag | ¿Este game object está etiquetado con tag? |
| GetComponent | Devuelve un componente de tipo type si el game object tiene a alguno adjuntado, o null si no lo tiene. |
| GetComponentInChildren | Retorna el componente de tipo type en el GameObject o cualquiera de sus hijos utilizando depth first search (busqueda de profundidad). |
| GetComponentInParent | Retorna el componente de tipo type en el GameObject o cualquiera de sus padres. |
| GetComponents | Retorna todos los componentes de tipo type en el GameObject. |
| GetComponentsInChildren | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus hijo. |
| GetComponentsInParent | Retorna todos los componentes de tipo type en el GameObject o cualquiera de sus padres. |
| SendMessage | Llama al método denominado methodName en cada MonoBehaviour de este game object. |
| SendMessageUpwards | Llama al método denominado methodName en todos los MonoBehaviour de este juego y en todos los ancestros del behaviour. |
| TryGetComponent | Gets the component of the specified type, if it exists. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Devuelve una lista de todos los objetos activos cargados de tipo type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |