Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetInt

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public void SetInt (int nameID, int val);
public void SetInt (string name, int val);

Parámetros

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe int value to set.

Descripción

Sets the value of a int uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the value needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalInt must be used.