Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetAccelerationStructure

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public void SetAccelerationStructure (int nameID, Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure);
public void SetAccelerationStructure (string name, Experimental.Rendering.RayTracingAccelerationStructure accelerationStructure);

Parámetros

nameThe name of the RayTracingAccelerationStructure being set.
nameIDThe ID of the RayTracingAccelerationStructure as given by Shader.PropertyToID.
accelerationStructureThe value to set the RayTracingAccelerationStructure to.

Descripción

Sets the value for RayTracingAccelerationStructure property of this RayTracingShader.

The RayTracingAccelerationStructure specified as argument is visible globally in all ray tracing shader types (e.g. closesthit, anyhit, miss, etc.).