class in UnityEngine.Networking
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An abstract base class for user-created scripting-driven DownloadHandler implementations.
On its own, a DownloadHandlerScript object does no useful work.
Instead, it forwards data received from the network to the DownloadHandler.ReceiveData callback method, as well as invoking other useful callbacks for download-related events. By default, a DownloadHandlerScript does nothing; however, you can derive your own subclass from DownloadHandlerScript, override some or all of its callbacks and thereby implement completely custom data handling.
See Also: DownloadHandler.ReceiveData, DownloadHandler.ReceiveContentLength, DownloadHandler.CompleteContent.
|DownloadHandlerScript||Create a DownloadHandlerScript which allocates new buffers when passing data to callbacks.|
|data||Returns the raw bytes downloaded from the remote server, or null. (Read Only)|
|isDone||Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)|
|text||Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)|
|Dispose||Signals that this DownloadHandler is no longer being used, and should clean up any resources it is using.|
|CompleteContent||Callback, invoked when all data has been received from the remote server.|
|GetData||Callback, invoked when the data property is accessed.|
|GetProgress||Callback, invoked when UnityWebRequest.downloadProgress is accessed.|
|GetText||Callback, invoked when the text property is accessed.|
|ReceiveContentLength||Callback, invoked with a Content-Length header is received.|
|ReceiveData||Callback, invoked as data is received from the remote server.|