DownloadHandlerScript

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.DownloadHandler

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설명

An abstract base class for user-created scripting-driven DownloadHandler implementations.

On its own, a DownloadHandlerScript object does no useful work.

Instead, it forwards data received from the network to the DownloadHandler.ReceiveData callback method, as well as invoking other useful callbacks for download-related events. By default, a DownloadHandlerScript does nothing; however, you can derive your own subclass from DownloadHandlerScript, override some or all of its callbacks and thereby implement completely custom data handling.

See Also: DownloadHandler.ReceiveData, DownloadHandler.ReceiveContentLength, DownloadHandler.CompleteContent.

생성자

DownloadHandlerScriptCreate a DownloadHandlerScript which allocates new buffers when passing data to callbacks.

상속된 멤버

변수

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public 함수

DisposeSignals that this DownloadHandler is no longer being used, and should clean up any resources it is using.

보호되는 함수

CompleteContentCallback, invoked when all data has been received from the remote server.
GetDataCallback, invoked when the data property is accessed.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
GetTextCallback, invoked when the text property is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.