The UnityWebRequest object is used to communicate with web servers.
UnityWebRequests handle the flow of HTTP communication with web servers. Other objects - specifically DownloadHandler and UploadHandler - govern downloading and uploading data, respectively.
A set of static functions are provided for convenience; these return UnityWebRequest objects properly configured for many common use cases. See: Get, Post, Put, GetTexture.
Note: Most properties on the UnityWebRequest object cannot be altered once the UnityWebRequest has begun communicating with a remote server by calling the SendWebRequest method.
Note: Proxy settings should be configured on Operating System level. UnityWebRequest picks these up later.
kHttpVerbCREATE | The string "CREATE", commonly used as the verb for an HTTP CREATE request. |
kHttpVerbDELETE | The string "DELETE", commonly used as the verb for an HTTP DELETE request. |
kHttpVerbGET | The string "GET", commonly used as the verb for an HTTP GET request. |
kHttpVerbHEAD | The string "HEAD", commonly used as the verb for an HTTP HEAD request. |
kHttpVerbPOST | The string "POST", commonly used as the verb for an HTTP POST request. |
kHttpVerbPUT | The string "PUT", commonly used as the verb for an HTTP PUT request. |
certificateHandler | Holds a reference to a CertificateHandler object, which manages certificate validation for this UnityWebRequest. |
chunkedTransfer | **Deprecated.**. HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default). |
disposeCertificateHandlerOnDispose | If true, any CertificateHandler attached to this UnityWebRequest will have CertificateHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
disposeDownloadHandlerOnDispose | If true, any DownloadHandler attached to this UnityWebRequest will have DownloadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
disposeUploadHandlerOnDispose | If true, any UploadHandler attached to this UnityWebRequest will have UploadHandler.Dispose called automatically when UnityWebRequest.Dispose is called. |
downloadedBytes | Returns the number of bytes of body data the system has downloaded from the remote server. (Read Only) |
downloadHandler | Holds a reference to a DownloadHandler object, which manages body data received from the remote server by this UnityWebRequest. |
downloadProgress | Returns a floating-point value between 0.0 and 1.0, indicating the progress of downloading body data from the server. (Read Only) |
error | A human-readable string describing any system errors encountered by this UnityWebRequest object while handling HTTP requests or responses. (Read Only) |
isDone | Returns true after the UnityWebRequest has finished communicating with the remote server. (Read Only) |
isHttpError | Returns true after this UnityWebRequest receives an HTTP response code indicating an error. (Read Only) |
isModifiable | Returns true while a UnityWebRequest’s configuration properties can be altered. (Read Only) |
isNetworkError | Returns true after this UnityWebRequest encounters a system error. (Read Only) |
method | Defines the HTTP verb used by this UnityWebRequest, such as GET or POST. |
redirectLimit | Indicates the number of redirects which this UnityWebRequest will follow before halting with a “Redirect Limit Exceeded” system error. |
responseCode | The numeric HTTP response code returned by the server, such as 200, 404 or 500. (Read Only) |
timeout | Sets UnityWebRequest to attempt to abort after the number of seconds in timeout have passed. |
uploadedBytes | Returns the number of bytes of body data the system has uploaded to the remote server. (Read Only) |
uploadHandler | Holds a reference to the UploadHandler object which manages body data to be uploaded to the remote server. |
uploadProgress | Returns a floating-point value between 0.0 and 1.0, indicating the progress of uploading body data to the server. |
uri | Defines the target URI for the UnityWebRequest to communicate with. |
url | Defines the target URL for the UnityWebRequest to communicate with. |
useHttpContinue | Determines whether this UnityWebRequest will include Expect: 100-Continue in its outgoing request headers. (Default: true). |
UnityWebRequest | Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET. |
Abort | If in progress, halts the UnityWebRequest as soon as possible. |
Dispose | Signals that this UnityWebRequest is no longer being used, and should clean up any resources it is using. |
GetRequestHeader | Retrieves the value of a custom request header. |
GetResponseHeader | Retrieves the value of a response header from the latest HTTP response received. |
GetResponseHeaders | Retrieves a dictionary containing all the response headers received by this UnityWebRequest in the latest HTTP response. |
SendWebRequest | Begin communicating with the remote server. |
SetRequestHeader | Set a HTTP request header to a custom value. |
ClearCookieCache | Clears stored cookies from the cache. |
Delete | Creates a UnityWebRequest configured for HTTP DELETE. |
EscapeURL | Los caracteres de escape de un string para asegurar que son amigables URL. |
GenerateBoundary | Generate a random 40-byte array for use as a multipart form boundary. |
Get | Create a UnityWebRequest for HTTP GET. |
Head | Creates a UnityWebRequest configured to send a HTTP HEAD request. |
Post | Creates a UnityWebRequest configured to send form data to a server via HTTP POST. |
Put | Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT. |
SerializeFormSections | Converts a List of IMultipartFormSection objects into a byte array containing raw multipart form data. |
SerializeSimpleForm | Serialize a dictionary of strings into a byte array containing URL-encoded UTF8 characters. |
UnEscapeURL | Convierte las secuencias de escape amigables para URL de vuelta al texto normal. |