public Vector2 textureCoord2 ;

Descripción

La coordenada de textura uv secundaria en el punto de impacto.

This can be used for 3D texture painting or drawing bullet marks. If the collider is not a mesh collider, Vector2.zero will be returned. If the mesh contains no secondary uv set, the uv of the primary uv set will be returned.

Note: A textureCoord2 requires the collider to be a MeshCollider.

no example available in C#