Legacy Documentation: Version 2018.1 (Go to current version)
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RaycastHit.textureCoord2

public Vector2 textureCoord2;

Description

The secondary uv texture coordinate at the impact point.

This can be used for 3D texture painting or drawing bullet marks. If the collider is not a mesh collider, Vector2.zero will be returned. If the mesh contains no secondary uv set, the uv of the primary uv set will be returned.

Note: A textureCoord2 requires the collider to be a MeshCollider.

no example available in C#

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