DownloadHandlerAssetBundle

class in UnityEngine.Networking

/

Hereda de:Networking.DownloadHandler

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Descripción

A DownloadHandler subclass specialized for downloading AssetBundles.

This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.

Variables

assetBundleReturns the downloaded AssetBundle, or null. (Read Only)

Constructores

DownloadHandlerAssetBundleStandard constructor for non-cached asset bundles.

Funciones Protegidas

GetDataNot implemented. Throws NotSupportedException.
GetTextNot implemented. Throws NotSupportedException.

Funciones Estáticas

GetContentReturns the downloaded AssetBundle, or null.

Miembros heredados

Variables

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Funciones Públicas

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

Funciones Protegidas

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.