class in UnityEngine.Networking
/
Hereda de:Networking.DownloadHandler
A DownloadHandler subclass specialized for downloading AssetBundles.
This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.
assetBundle | Returns the downloaded AssetBundle, or null. (Read Only) |
DownloadHandlerAssetBundle | Standard constructor for non-cached asset bundles. |
GetData | Not implemented. Throws NotSupportedException. |
GetText | Not implemented. Throws NotSupportedException. |
GetContent | Returns the downloaded AssetBundle, or null. |
data | Returns the raw bytes downloaded from the remote server, or null. (Read Only) |
isDone | Returns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only) |
text | Convenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only) |
Dispose | Signals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using. |
CompleteContent | Callback, invoked when all data has been received from the remote server. |
GetProgress | Callback, invoked when UnityWebRequest.downloadProgress is accessed. |
ReceiveContentLength | Callback, invoked with a Content-Length header is received. |
ReceiveData | Callback, invoked as data is received from the remote server. |