class in UnityEngine.Experimental.UIElements
/
Hereda de:Experimental.UIElements.CallbackEventHandler
Base class for objects that can get the focus.
The focus is used to designate an element that will receive keyboard events.
canGrabFocus | Return true if the element can be focused. |
focusController | Return the focus controller for this element. |
focusIndex | An integer used to sort focusables in the focus ring. A negative value means that the element can not be focused. |
Blur | Tell the element to release the focus. |
Focus | Attempt to give the focus to this element. |
HandleEvent | Handle an event, most often by executing the callbacks associated with the event. |
HasBubbleHandlers | Return true if event handlers for the event propagation bubble up phase have been attached on this object. |
HasCaptureHandlers | Return true if event handlers for the event propagation capture phase have been attached on this object. |
OnLostCapture | Called when the element loses the capture. Will be removed in a future version. |
RegisterCallback | Add an event handler on the instance. If the handler has already been registered on the same phase (capture or bubbling), this will have no effect. |
UnregisterCallback | Remove callback from the instance. |