Version: 2017.2
public static void SetFloat (string key, float value);


Sets the value of the preference identified by key.

//This script sets the float up in the PlayerPrefs to be used elsewhere. Use GetFloat to return the settings.

using UnityEngine; using UnityEngine.SceneManagement;

public class Example : MonoBehaviour { void Start() { //Give the PlayerPrefs some values to send over PlayerPrefs.SetFloat("Health", 50.0F); }

void OnGUI() { //Create a button which loads the appropriate level when you press it if (GUI.Button(new Rect(100, 200, 200, 60), "Next Scene")) { SceneManager.LoadScene("Scene2"); } } }
no example available in C#