class in UnityEngine.Networking.NetworkSystem
/
Hereda de:Networking.MessageBase
This is a utility class for simple network messages that contain only a string.
This example sends a message with the name of the scene.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.Networking.NetworkSystem;
public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }
value | The string that will be serialized. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |