Version: 2017.2
public float dryMix ;

Descripción

Volumen de la señal original para pasar al output. 0.0 a 1.0. El predeterminado es = 0.5.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0; } }