Version: 2017.2
public float dryMix ;

설명

Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().dryMix = 0; } }