index | Indice de la escena para obtener. El indice debe ser mayor o igual a 0 y menor a SceneManager.sceneCount. |
Scene Una referencia a la escena en el indice especificado.
Obtiene la escena en el indice en la lista del SceneManager de las escenas agregadas.
using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; using UnityEngine; public class Example { // adds a menu item which gives a brief summary of currently open scenes [MenuItem("SceneExample/Scene Summary")] public static void ListSceneNames() { string output = ""; if (SceneManager.sceneCount > 0) { for (int n = 0; n < SceneManager.sceneCount; ++n) { Scene scene = SceneManager.GetSceneAt(n); output += scene.name; output += scene.isLoaded ? " (Loaded, " : " (Not Loaded, "; output += scene.isDirty ? "Dirty, " : "Clean, "; output += scene.buildIndex >= 0 ? " in build)\n" : " NOT in build)\n"; } } else { output = "No open scenes."; } EditorUtility.DisplayDialog("Scene Summary", output, "Ok"); } }