Version: 2017.1
public int value ;

Descripción

Convierte un valor de una layer mask a un valor entero.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) Debug.Log("Hit something"); } }