public int value ;

Descripción

Convierte un valor de una layer mask a un valor entero.

using UnityEngine;

public class Example : MonoBehaviour { // Casts a ray using the layer mask, // which can be modified in the inspector.

LayerMask mask = -1; void Update() { if (Physics.Raycast(transform.position, transform.forward, 100, mask.value)) { Debug.Log("Hit something"); } } }