Version: 2022.3

LightmapParameters

class in UnityEditor

/

继承自:Object

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描述

Configures how Unity bakes lighting and can be assigned to a LightingSettings instance or asset.

Note that Unity's built-in Lightmap Parameters Assets are read-only.

See Also: LightmapParameters.SetLightmapParametersForLightingSettings.

变量

antiAliasingSamples对纹理像素进行超级采样以减少锯齿的最大次数。
AOAntiAliasingSamples对纹理像素进行超级采样以减少 AO 中锯齿的最大次数。
AOQuality要在计算环境光遮蔽时投射的光线数量。
backFaceTolerance必须照射到正面才会被视为可用的射线原点发射光线的百分比。
bakedLightmapTagBakedLightmapTag 是一个整数,可影响对烘焙光照贴图的分配。即使其他烘焙参数相同,系统也保证不会将具有不同 bakedLightmapTag 值的对象分配给同一光照贴图。
blurRadius用于模糊烘焙直射光的后处理过滤器的半径(以纹理像素为单位)。
clusterResolutionControls the resolution at which Enlighten Realtime Global Illumination stores and can transfer input light.
directLightQuality用于某个区域内光源的光线数量。允许准确的柔和阴影。
irradianceBudgetThe amount of data used for Enlighten Realtime Global Illumination texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting.
irradianceQuality要在计算辐照度形状因子时投射的光线数量。
isTransparent如果启用此属性,在 GlobalIllumination 光照计算期间,对象显示将为透明。
limitLightmapCount如果启用,同享相同光照贴图参数的对象将打包到 LightmapParameters.maxLightmapCount 光照贴图中。
maxLightmapCountThe maximum number of lightmaps created for objects sharing the same lightmap parameters. This property is ignored if LightmapParameters.limitLightmapCount is false.
modellingToleranceGI 可忽略的间隙的最大大小(像素大小的乘数)。
pushoffThe distance to offset the ray origin from the geometry when performing ray tracing, in modelling units. Unity applies the offset to all baked lighting: direct lighting, indirect lighting, environment lighting and ambient occlusion.
resolutionThe texel resolution per meter used for real-time lightmaps. This value is multiplied by LightingSettings.indirectResolution.
stitchEdges是否应将成对的边缘缝合在一起。
systemTagSystem tag is an integer identifier. It lets you force an object into a different Enlighten Realtime Global Illumination system even though all the other parameters are the same.

公共函数

AssignToLightingSettingsAssignes itself to a LightingSettings instance or asset.

静态函数

GetLightmapParametersForLightingSettingsReturns the assigned LightmapParameters for the specified LightingSettings.
SetLightmapParametersForLightingSettingsSets the LightmapParameters for the specified LightingSettings.

继承的成员

变量

hideFlags该对象应该隐藏、随场景一起保存还是由用户修改?
name对象的名称。

公共函数

GetInstanceIDGets the instance ID of the object.
ToString返回对象的名称。

静态函数

Destroy移除 GameObject、组件或资源。
DestroyImmediate立即销毁对象 /obj/。强烈建议您改用 Destroy。
DontDestroyOnLoad在加载新的 Scene 时,请勿销毁 Object。
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectOfType返回第一个类型为 type 的已加载的激活对象。
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiate克隆 original 对象并返回克隆对象。

运算符

bool该对象是否存在?
operator !=比较两个对象是否引用不同的对象。
operator ==比较两个对象引用,判断它们是否引用同一个对象。