class in UnityEngine.Experimental.Rendering
表示场景中用于 GPU 射线追踪的渲染器所使用的结构。
| RayTracingAccelerationStructure | 使用给定的 RayTracingAccelerationStructure.RASSettings 创建 RayTracingAccelerationStructure。 | 
| AddInstance | Adds a ray tracing instance associated with a Renderer to this RayTracingAccelerationStructure. | 
| Build | 在 GPU 上构建 RayTracingAccelerationStructure。 | 
| Dispose | 销毁此 RayTracingAccelerationStructure。 | 
| GetInstanceCount | Returns the number of ray tracing instances in the acceleration structure. | 
| GetSize | 返回此 RayTracingAccelerationStructure 在 GPU 上的总大小,单位为字节。 | 
| Release | 另请参阅:RayTracingAccelerationStructure.Dispose。 | 
| RemoveInstance | Removes a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure. | 
| UpdateInstanceID | Updates the instance ID of a ray tracing instance associated with the Renderer passed as argument. | 
| UpdateInstanceMask | Updates the instance mask of a ray tracing instance associated with the Renderer passed as argument. | 
| UpdateInstanceTransform | Updates the transform of the instance associated with the Renderer passed as argument. |