Version: 2021.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure

class in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A data structure used to represent the Renderers in the Scene for GPU ray tracing.

Constructors

RayTracingAccelerationStructureCreates a RayTracingAccelerationStructure with the given RayTracingAccelerationStructure.RASSettings.

Public Methods

AddInstanceAdds a ray tracing instance associated with a Renderer to this RayTracingAccelerationStructure.
BuildBuilds this RayTracingAccelerationStructure on the GPU.
DisposeDestroys this RayTracingAccelerationStructure.
GetInstanceCountReturns the number of ray tracing instances in the acceleration structure.
GetSizeReturns the total size of this RayTracingAccelerationStructure on the GPU in bytes.
ReleaseAdditional resources: RayTracingAccelerationStructure.Dispose.
RemoveInstanceRemoves a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.
UpdateInstanceIDUpdates the instance ID of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceMaskUpdates the instance mask of a ray tracing instance associated with the Renderer passed as argument.
UpdateInstanceTransformUpdates the transform of the instance associated with the Renderer passed as argument.