assetPath | 要加载的资源的路径。 |
type | 资源的数据类型。 |
Object 与参数匹配的资源。
返回给定路径 **assetPath** 下 **type** 类型的第一个资源对象。
一些资源文件可能会包含多个对象。(例如,一个 Maya 文件可能会包含多个网格和游戏对象)。
所有路径均是相对于项目文件夹的路径,例如:"Assets/MyTextures/hello.png"。
**注意:**
**assetPath** 参数不区分大小写。
Unity 中的**所有**资源名称和路径都使用正斜杠,即使是在 Windows 上。
这将仅返回在 Project 视图中可见的资源对象。如果未找到资源,LoadAssetAtPath
返回 Null。
using UnityEngine; using UnityEditor;
public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/LoadAssetExample")] static void ImportExample() { Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", typeof(Texture2D)); } }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.