Version: 2022.3

AssetDatabase.LoadMainAssetAtPath

切换到手册
public static Object LoadMainAssetAtPath (string assetPath);

参数

assetPath 要加载的资源的文件系统路径。

描述

返回 assetPath 下的主资源对象。

The "main" Asset is the Asset at the root of a hierarchy (such as a Maya file which may contain multiples meshes and GameObjects).

所有路径均是相对于项目文件夹的路径,例如:"Assets/MyTextures/hello.png"。

另请参阅:AssetDatabase.LoadAssetAtPathAssetDatabase.LoadAllAssetsAtPathAssetDatabase.LoadAllAssetRepresentationsAtPath

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/Assign Materials To Models")] static void AssignGunMaterialsToModels() { var materials = new List<Material>(); //Get all the materials that have the name gun in them using LoadMainAssetAtPath foreach (var asset in AssetDatabase.FindAssets("t:Material gun")) { var path = AssetDatabase.GUIDToAssetPath(asset); materials.Add((Material)AssetDatabase.LoadMainAssetAtPath(path)); }

var materialID = 0; //Assign gun materials to their corresponding models MeshRenderer foreach (var asset in AssetDatabase.FindAssets("t:Model Gun")) { if (materialID >= materials.Count) materialID = 0; var path = AssetDatabase.GUIDToAssetPath(asset); var material = materials[materialID++]; material.shader = Shader.Find("Standard"); var modelMesh = (MeshRenderer) AssetDatabase.LoadAssetAtPath(path, typeof(MeshRenderer)); modelMesh.sharedMaterial = material; } } }