Version: Unity 6.0 (6000.0)
语言 : 中文
变换组件
Unity 中的旋转和方向

Rotation and orientation

Use euler angles or quaternions in Unity’s left hand coordinate system to control the rotation and orientation of__ GameObjects__Unity 场景中的基础对象,可以表示角色、道具、风景、摄像机、路径点等。GameObject 的功能由所附的组件决定。更多信息
See in Glossary
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Topic Description
Quaternion and euler rotations in Unity In Unity, you can use both Euler angles and quaternions to represent rotations and orientation.
Programming with the Quaternion class Use the Quaternion to control rotation and orientation of objects from your application code.

Additional resources

变换组件
Unity 中的旋转和方向