Version: Unity 6.0 (6000.0)
언어 : 한국어
트랜스폼
Unity의 회전 및 방향

Rotation and orientation

Use euler angles or quaternions in Unity’s left hand coordinate system to control the rotation and orientation of GameObjects.

Topic Description
Quaternion and euler rotations in Unity In Unity, you can use both Euler angles and quaternions to represent rotations and orientation.
Programming with the Quaternion class Use the Quaternion to control rotation and orientation of objects from your application code.

Additional resources

트랜스폼
Unity의 회전 및 방향