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    Class QuerySimulationModule

    Module responsible for simulating queries in edit mode

    Inheritance
    Object
    ScriptableSettingsBase
    ScriptableSettingsBase<QuerySimulationModule>
    EditorScriptableSettings<QuerySimulationModule>
    QuerySimulationModule
    Inherited Members
    EditorScriptableSettings<QuerySimulationModule>.instance
    ScriptableSettingsBase<QuerySimulationModule>.k_HasCustomPath
    ScriptableSettingsBase<QuerySimulationModule>.s_Instance
    ScriptableSettingsBase<QuerySimulationModule>.Save(String)
    ScriptableSettingsBase<QuerySimulationModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    Namespace: Unity.MARS
    Syntax
    [ScriptableSettingsPath("Assets/MARS/Settings")]
    public class QuerySimulationModule : EditorScriptableSettings<QuerySimulationModule>, IModuleDependency<MARSDatabase>, IModuleDependency<MARSQueryBackend>, IModuleDependency<ReasoningModule>, IModuleDependency<SlowTaskModule>, IModuleDependency<SimulatedObjectsManager>, IModuleDependency<MARSEnvironmentManager>, IModuleDependency<MARSEntityEditorModule>, IModuleDependency<FunctionalityInjectionModule>, IModuleDependency<SimulationSceneModule>, IModuleDependency<SceneWatchdogModule>, IModuleDependency<QueryPipelinesModule>, IModuleDependency<EvaluationSchedulerModule>, IModule, IUsesDatabaseQuerying, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber

    Properties

    providersRoot

    Declaration
    public GameObject providersRoot { get; }
    Property Value
    Type Description
    GameObject

    sceneIsSimulatable

    Declaration
    public static bool sceneIsSimulatable { get; }
    Property Value
    Type Description
    Boolean

    simulatedDataAvailable

    Declaration
    public bool simulatedDataAvailable { get; }
    Property Value
    Type Description
    Boolean

    simulating

    Declaration
    public bool simulating { get; }
    Property Value
    Type Description
    Boolean

    simulatingTemporal

    Declaration
    public bool simulatingTemporal { get; }
    Property Value
    Type Description
    Boolean

    Methods

    ConnectDependency(MARSDatabase)

    Declaration
    public void ConnectDependency(MARSDatabase dependency)
    Parameters
    Type Name Description
    MARSDatabase dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(EvaluationSchedulerModule)

    Declaration
    public void ConnectDependency(EvaluationSchedulerModule dependency)
    Parameters
    Type Name Description
    EvaluationSchedulerModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(MARSEntityEditorModule)

    Declaration
    public void ConnectDependency(MARSEntityEditorModule dependency)
    Parameters
    Type Name Description
    MARSEntityEditorModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(MARSEnvironmentManager)

    Declaration
    public void ConnectDependency(MARSEnvironmentManager dependency)
    Parameters
    Type Name Description
    MARSEnvironmentManager dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(QueryPipelinesModule)

    Declaration
    public void ConnectDependency(QueryPipelinesModule dependency)
    Parameters
    Type Name Description
    QueryPipelinesModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(ReasoningModule)

    Declaration
    public void ConnectDependency(ReasoningModule dependency)
    Parameters
    Type Name Description
    ReasoningModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(SceneWatchdogModule)

    Declaration
    public void ConnectDependency(SceneWatchdogModule dependency)
    Parameters
    Type Name Description
    SceneWatchdogModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(SimulatedObjectsManager)

    Declaration
    public void ConnectDependency(SimulatedObjectsManager dependency)
    Parameters
    Type Name Description
    SimulatedObjectsManager dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(SimulationSceneModule)

    Declaration
    public void ConnectDependency(SimulationSceneModule dependency)
    Parameters
    Type Name Description
    SimulationSceneModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(SlowTaskModule)

    Declaration
    public void ConnectDependency(SlowTaskModule dependency)
    Parameters
    Type Name Description
    SlowTaskModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    ConnectDependency(FunctionalityInjectionModule)

    Declaration
    public void ConnectDependency(FunctionalityInjectionModule dependency)
    Parameters
    Type Name Description
    FunctionalityInjectionModule dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)

    LoadModule()

    Declaration
    public void LoadModule()
    Implements
    IModule.LoadModule()

    RequestSimulationModeSelection(SimulationModeSelection)

    Request that the next simulation should run in either single-frame mode or temporal mode

    Declaration
    public void RequestSimulationModeSelection(SimulationModeSelection simModeSelection)
    Parameters
    Type Name Description
    SimulationModeSelection simModeSelection

    The requested mode selection method

    RestartSimulationIfNeeded(Boolean)

    If any objects are using the simulation scene, this method sets a flag that a new simulation should happen as soon as possible

    Declaration
    public void RestartSimulationIfNeeded(bool stopSimulationImmediately = false)
    Parameters
    Type Name Description
    Boolean stopSimulationImmediately

    If true and if temporal simulation is running, this method will immediately stop simulation. If TemporalMode has been requested for the next simulation then this method will invoke BeforeTemporalSimulationRestart before stopping simulation.

    SimulateOneShot()

    Runs simulation over a single frame. This method repeatedly checks for query matches until there are no more to be found.

    Declaration
    public void SimulateOneShot()

    StartTemporalSimulation()

    Starts query simulation that runs frame-to-frame

    Declaration
    public void StartTemporalSimulation()

    StopTemporalSimulation()

    Stops query simulation that runs frame-to-frame

    Declaration
    public void StopTemporalSimulation()

    UnloadModule()

    Declaration
    public void UnloadModule()
    Implements
    IModule.UnloadModule()

    Events

    addCustomProviders

    Called right before default providers are setup when starting simulation. The list should be filled out with providers that you want this module to add before it sets up default providers. Provider game objects created in this callback should be created using GameObjectUtils.Create so that they get added to the simulation scene.

    Declaration
    public static event Action<List<IFunctionalityProvider>> addCustomProviders
    Event Type
    Type Description
    Action<List<IFunctionalityProvider>>

    BeforeCleanupProviders

    Declaration
    public static event Action BeforeCleanupProviders
    Event Type
    Type Description
    Action

    BeforeSimulationSetup

    Declaration
    public static event Action BeforeSimulationSetup
    Event Type
    Type Description
    Action

    BeforeTemporalSimulationRestart

    Declaration
    public static event Action BeforeTemporalSimulationRestart
    Event Type
    Type Description
    Action

    OnOneShotSimulationStart

    Declaration
    public static event Action OnOneShotSimulationStart
    Event Type
    Type Description
    Action

    onTemporalSimulationStart

    Declaration
    public static event Action onTemporalSimulationStart
    Event Type
    Type Description
    Action

    onTemporalSimulationStop

    Declaration
    public static event Action onTemporalSimulationStop
    Event Type
    Type Description
    Action

    simulationDone

    Declaration
    public static event Action simulationDone
    Event Type
    Type Description
    Action

    Explicit Interface Implementations

    IFunctionalitySubscriber<IProvidesCameraOffset>.provider

    Declaration
    IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraOffset
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    IModuleDependency<MARSQueryBackend>.ConnectDependency(MARSQueryBackend)

    Declaration
    void IModuleDependency<MARSQueryBackend>.ConnectDependency(MARSQueryBackend dependency)
    Parameters
    Type Name Description
    MARSQueryBackend dependency
    Implements
    IModuleDependency<T>.ConnectDependency(T)
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