Class EditorScriptableSettings<T>
Based off of Unity's Internal ScriptableSingleton with UnityEditorInternal bits removed
Inherited Members
Namespace: Unity.XRTools.Utils
Syntax
public abstract class EditorScriptableSettings<T> : ScriptableSettingsBase<T> where T : ScriptableObject
Type Parameters
Name | Description |
---|---|
T | The class being created |
Properties
instance
Retrieves a reference to the given settings class. Will load and initialize once, and cache for all future access.
Declaration
public static T instance { get; }
Property Value
Type | Description |
---|---|
T |